Sistema: windows 7
Procesador: Intel(R) Ghz Core(TM)2 Quad CPU Q8300 2.5 Ghz
Memoria Ram: 4Gb
Tajeta de sonido: Audigy 2 ZS platinum pro Sound Blaster
Mil gracias, Atte: Tatin_1
Alguien escribió:Hola agradeceré cualquier ayuda que me puedan brindar, tengo instlado el sonar 8.5 y no aparece la opcion para asignar los soundfount en el menu OPCIONES, sospecho que es la configuración de la tarjeta de sonido, la opcion SONDFOUNT aparece desactivada y no hay manera de activarla, les dejo las caracteristcas de mi Pc para una mejor idea:
Ayuda de Sonar escribió:The Options > SoundFonts command opens the SoundFont Banks dialog box, which you use to load banks of SoundFonts patches into a SONAR project. SoundFonts are banks of sounds produced by Creative Labs that you can load into SONAR or other SoundFont-compatible sequencers, and control by using MIDI program change commands. To use SoundFonts in SONAR, you must have three things:
1. A Creative Labs SoundFont-compatible soundcard installed, such as the AWE 32 or 64, or SB Live
2. The SoundFont Manager software and sounds
3. Your SoundFont-compatible soundcard chosen as an Output in SONAR’s MIDI Devices dialog box (Options > MIDI Devices)
OR
● You can use SoundFonts without a SoundFont-compatible soundcard if you install the LiveSynth Pro software synthesizer that comes with SONAR.
When SONAR opens a .cwp or .mid file, it looks in the same folder for a .sf2 file with the same base name (the base name is the same as the project name. but without the extension on the end). If one exists, SONAR loads that .sf2 file into the project, and the sounds in that .sf2 file become available in that project as MIDI patches. Saving the project as a .cwp file (but not as a .mid file) also saves the attachments you make between the project and .sf2 files.
You can also manually attach a .sf2 file to a project by clicking the Attach button in the SoundFont Banks dialog box, and browsing to the .sf2 file you want to attach to the project. Manual attachment overrides base name attachment.
Note that bank 0 is reserved for the Standard GM bank and cannot be assigned.
The SoundFonts Banks dialog box has these fields
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