OK, I apologize that this reply is in english. I hope someone can translate it for me.
This subject, and skepticism in audio in general, is so important to me, and so often misunderstood, that I am posting this in english, rather than taking the chance bablefish or google translate will get it wrong.
If you hate long, boring reads, here is the short answer: there's nothing to worry about
Now the long answer:
The issue of "the sound of different DAW's" or "the summing engine" or "realtime vs offline bounce" is one that comes up, time and time again, with terrifying regularity. But even if, and I say IF, there is a difference, it is so small that it is CERTAINLY not going to be the deciding factor that spells the difference between a top 40 hit and a dud. Moving a microphone 1 mm would make WAY more difference, and still wouldn't kill a good song, or save a bad one. In short, if you are worried that the "sound of the DAW" is holding you back, you are barking up the wrong tree. Threatening your drummer with a baseball bat to play in better time is a MUCH more effective use of your time and energy.
Still, this issue comes up and I have been trying my best to put an end to it. In my opinion, any DAW that cant pass a bit for bit identical file at the output, from what is put into it, is BROKEN
As long as you operate your DAW in its legal, linear range, they will all sound pretty much the same or identical. There can be differences due to buss structure and plugin I/O. This is where REAPER's and some other DAW's 64 bit paths come into play, with a 64 bit I/O for plugins and internal sends
But even then, its not THAT much better to use reaper than something else, just a little more foolproof *sometimes*
It wont, again, save a bad song, or wreck a good one.
I have created a test, which anyone can download and test on different DAW's to check themselves. It is free to download and explained in this thread:
http://www.cockos.com/forum/showthread. ... ht=summing
In the first test, different DAW's are checked for pan law, completely zeroed out and asked to summ 3 files together: a sweep going up, a seewp going down and a sine wave
REAPER, Podium, Vegas, ProTools LE, ProTools HD, Cubase, Nuendo, SAW, Samplitude, SONAR and Logic 8 all rendered this file either identically, or far below the ability of a 24 bit converter to play back any difference
In the second test, channel faders are raised by 6 db while the master is turned down 6 db
REAPER, SONAR, Vegas, PTLE and PTHD still nulled.
SAW did not, I think due to their math, but still, the difference was only a level difference of -0.00451dB. If you can hear that, you will win James Randi's million dollar challenge. Nothing to worry about
Logic 8 also did not render correctly. Turns out the gain scale is mislabeled. Once the app was calibrated and corrected for, it also rendered a perfect file.
Cubase and Nuendo were far enough off to register a -99dB difference. This is still under the ability of a Redbook 16 bit Compact Disc to show, and I doubt it is anything anyone will ever hear. This is a known issue and has been spoken of on the Nuendo forum.