#147 Joder, como molan. Poderosas imágenes.
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Alguien escribió:Hola, espectrograma. Stable Diffusion no solo puede generar imágenes al estilo de cualquier artista: si uno se lo manda, puede generar curiosos espectrogramas. Estas singulares representaciones del espectro de una señal tienen la particularidad de que se pueden convertir en clips de audio.
Del texto al sonido. Los 'prompts' o descripciones de imagen que le damos a Stable Diffusion acaban por tanto convirtiéndose en música, y como explican los desarrolladores, el procesado de audio se realiza de forma transparente con un modelo basado en Torchaudio que además puede crear "variaciones infinitas" al ir haciendo que la "semilla" —el prompt original— cambie ligeramente.
Alguien escribió:>clonn
Can you imagine music made by machines?
>ChatGPT
Yes, it is possible for machines to create music. In fact, machine-generated music has been around for many years and has evolved significantly over time. There are several approaches to generating music with machines, including:
Algorithmic composition: This involves using algorithms and software to generate music based on certain parameters, such as genre, tempo, and harmonic structure.
Machine learning: This involves training a machine learning model on a dataset of music and then using that model to generate new music.
Hardware synthesizers: These are physical devices that can generate and manipulate electronic sounds, which can be used to create music.
Overall, machine-generated music has the potential to be used in a variety of contexts, including as a creative tool for musicians and as a way to generate music for film, television, and other media.
>clonn
Relax buddy, we're having a conversation here, I'm not asking for a master class
>ChatGPT
I apologize if my response seemed too detailed or technical. Please let me know if you have any other questions or if there is anything else I can help with.
>clonn
I think the third approach is not actually music made by machines. It's made using machines, but operated by a human, isn't it?
>ChatGPT
You are correct that the third approach I mentioned, which involves using hardware synthesizers to create music, is not entirely machine-generated music. Hardware synthesizers are physical devices that can generate and manipulate electronic sounds, but they still require a human operator to input the desired parameters and manipulate the sounds in real-time to create music.
However, it is possible for machines to create music entirely on their own, without the need for a human operator, using the first two approaches I mentioned: algorithmic composition and machine learning. Algorithmic composition involves using algorithms and software to generate music based on certain parameters, and machine learning involves training a machine learning model on a dataset of music and then using that model to generate new music.
Overall, there are many different ways that machines can be used to create music, and the extent to which the music is truly "machine-generated" will depend on the specific approach being used.
>clonn
Do you see the human musician as a mere operator or as a creative expressing their feelings through those machines?
>ChatGPT
It is possible for human musicians to use machines, such as hardware synthesizers and software, as tools to express their creativity and emotions in music. In these cases, the musician is using the machine as a means of creating and shaping the music, rather than the machine being the sole creator of the music.
On the other hand, it is also possible for machines to create music entirely on their own, without the need for a human operator, using techniques such as algorithmic composition and machine learning. In these cases, the machine is generating the music based on pre-determined parameters or patterns learned from a dataset, rather than being directly controlled by a human musician.
Ultimately, the role of the human musician and the extent to which they are able to express their creativity and emotions through machines will depend on the specific approach being used and the capabilities of the machine.
>clonn
What dataset would you give to a machine learning model to generate music that sounds like machine-music? I mean music that you hear and say "this is music made by machines for machines".
>ChatGPT
Training a machine learning model to generate music that sounds like "machine-music" would likely involve using a dataset of electronic music or music that has been specifically created using machines, such as music produced with hardware synthesizers or computer software. The dataset could include a variety of different genres and styles of electronic music, as well as music that has been created using different types of machines and techniques.
To generate music that specifically sounds like "machine-music" meant for machines, the dataset could also potentially include music that has been created for use in robotics or other machine-based applications. This could include music that has been designed to be functional or utilitarian in some way, rather than necessarily being aesthetically pleasing to human listeners.
It is worth noting that the specific dataset used to train the machine learning model will have a significant impact on the type of music that the model is able to generate. A model trained on a diverse and broad-ranging dataset will likely be able to generate a wider range of music than a model trained on a more limited dataset.
>clonn
But the electronic music currently available out there was created by humans. If this model learns from man-made music it will make human-like music, no?
I like your second paragraph though. What would that music be? What music that you know was created for use in robotics or other machine-based applications?
>ChatGPT
It is true that most electronic music currently available was created by humans, and a machine learning model trained on this type of music would likely be able to generate music that is similar in some ways to human-made electronic music. However, the machine learning model could still potentially generate music that has characteristics that are unique to machine-generated music, such as a more structured or algorithmic approach to composition, or the use of sounds and timbres that are not typically used in human-made music.
As for music created specifically for use in robotics or other machine-based applications, there are many examples of this type of music. Some examples might include music created for use in video games or virtual reality experiences, music created for use in automated systems or industrial environments, or music created for use in interactive installations or exhibits. This type of music is often designed to be functional or utilitarian in some way, rather than necessarily being aesthetically pleasing to human listeners.
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